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by jay_kyburz 386 days ago
With Unity you need to learn a lot about how Unity does things. All the tutorials will tech you how to assemble components and wire them up using the editor. You'll build a scene of game objects with c# scripts attached to them. It can be very fast to get a simple game working.

I imagine it's a little like learning Photoshop or Flash where you attach scripts to different parts of your image.

I use Unity all day for my day job, but I don't use it for my side projects. It's big, slow, and clunky. It's not really all that fun.

For my side projects I prefer a code only solution and have played around with Raylib, Love2d, Pixi.js, and Three.js depending if I want 2d/3d or browser/ standalone.