|
|
|
|
|
by mjfisher
388 days ago
|
|
Cheaper for everything, ultimately. A triangle by definition is guaranteed to be co-planer; three vertices must describe a single flat plane. This means every triangle has a single normal vector across it, which is useful for calculating angles to lighting or the camera. It's also very easy to interpolate points on the surface of a triangle, which is good for texture mapping (and many other things). It's also easy to work out if a line or volume intersects a triangle or not. Because they're the simplest possible representation of a surface in 3D, the individual calculations per triangle are small (and more parallelisable as a result). |
|