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by bdbenton5255 389 days ago
I loved tinkering with Flash as a kid in the early 2000s. I taught myself programming through ActionScript and wrote a little physics engine that modeled 2D physics using loops, conditionals, basic trig, and increments.

It's definitely outdated at this point by HTML5 and WebGL, but I will always fondly remember all those little flash games and experimenting with ActionScript, learning programming fundamentals.

I would highly recommend tinkering with the HTML5 Canvas element and WebGL if you were a fan of Flash. The web browser has evolved into an OS of sorts as personal computers have evolved along with the introduction of mobile devices.

Web browsers now handle email clients, word processors, photo editors, even video and code editors. Check out this neat fluid simulator experiment in WebGL, you can build even more advanced applications of this nature with this technology.

https://paveldogreat.github.io/WebGL-Fluid-Simulation/