Well Java need it because it fragments memory a lot. With Rust one has value types and stack allocation which takes care of one of the biggest cause of fragmentation.
I haven't found that to be the case in my experience: just for example in java you tend to end up with essentially a lot of `Vec<Box<Thing>>` which causes a lot of fragmentation. In rust you tend to end up with `Vec<Thing>` where `Thing`s are inlined. (And replace Vec with the stack for the common case). I find it more like Java is better at solving a problem it created by making everything an object.
With 10x the throughput (TPS) and the lack of GC pauses (which were the cause of the rewrite), how would they measure such a regression, let alone worry about it?