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by robinei 382 days ago
XWayland is compartmentalized, and should not make life harder for anyone else in the Wayland world (except the ones spending time maintaining it). And Zink gives us a clean OpenGL implementation on top of Vulkan (so not contributing to complexity in the base stack). I'm fine with a long tail of software requiring XWayland+Zink, and I don't think of them as polluting my system.
2 comments

I think Wayland compositors should start to remove built in Xwayland and rely on tools like xwayland-sattelite for their X compatibility.

Making it easy to run a truly X less compositor and moving X to an optional compatibility layer.

Last time I had a quick look, zink did seem far from being finished, I mean very far away.

The main issues for xwayland+zink are the middle ground applications: those which are x11/vulkan3D without wayland support, if I am not mistaken, like shadow of the tombraider, metro exodus games, etc (even though I would not play anymore those games).

ohohoh... I am going to ask if valheim has a working/tested wayland backend while I am thinking about it.

You probably haven't looked at it for a while. It's a conformant OpenGL implementation. Zink is now the default for Nvidia GPUs in Mesa, replacing Nouveau.

https://www.collabora.com/news-and-blog/news-and-events/good...

Any chance on AMD GPUs? Zink GLX is only for xwayland?