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by MattRix 392 days ago
The idea that there’s nothing to these games just isn’t true. Take Fortnite, the quintessential “modern game” that popularized battle passes.

You don’t need a battle pass to play, in fact all purchasable things are purely cosmetic: they offer no gameplay value. Nobody is playing Fortnite for the cosmetics, they’re playing it because it’s fun! Why would you care about cosmetics in a game you don’t enjoy playing? It makes no sense.

“no depth”: patently false. Fortnite is one of the highest skill ceiling games around.

“no cool mechanics”: there are tons of cool mechanics, both at a gameplay level and meta level, with more being cycled in every season.

“no story”: admittedly the story is a bit opaque, but the community loves the big story events that happen every season.

“no easter eggs or secrets”: Sure there are! Each new season is filled with them, and there are entire wikis dedicated to cataloguing them.

3 comments

Fortnite‘s dark design was the reason Epic was subject of the largest FTC gaming-related fine in history. $200m+
That wasn’t because of the dark design of Fortnite itself, it was mostly because their shop allowed users (including children) to make purchases with only a single click, without any confirmation, leading to a lot of accidental purchases. Definitely not a good thing, but also not indicative of some fundamental issue with the game’s overall design. They added confirmation and the ability to undo purchases over 5 years ago.
You clearly have a different understanding for meaning of the words and what is meant by them.

Look, there is no depth in Fortnite, just like there is no deepness in minds of kids that are under 10 and playing it.

Same for other points. Fortnite is arcade shooter - no one is expecting from it realistic mechanics, which would also ruin the game. Fortnite is a niche and it was kids game - some of them have grown up and moved on.

Give me an example or definition of what you mean by depth, and we can see if it fulfills it.

The tone of your post makes me think you’ve fallen into the logical trap of believing that because a game is enjoyed by children, that it can’t be also enjoyed by older people as well. See also: Minecraft.

A true sign of maturity is being able to enjoy a game on its actual merits, and not worrying about whether you’re playing a “kids’ game”.

it's well know the hit box for "the defaults" (slang to refer to players with free character designs) are slightly larger.

but yeah, it's by far the least egregious case indeed.

No, this is just plain wrong. The hitbox is the same one on all skins. On payed skin like peely for example, the skin is bigger and will be more visible, but the hitbox stay the same. This is pay to loose if anything.

https://www.esports.net/news/fortnite/do-all-fortnite-skins-...

Do you really consider "esports.net" a source for the internal implementation details of a proprietary video game?
I consider it better than 0 source at all. I also have access to the decrypted assets of the game and can personally confirm but the value of that is nil since I can't bring proof.

I'm pretty sure you could find dozens of sources confirming that too, but I don't have the time atm.

Confirmed here : https://www.reddit.com/r/FortNiteBR/comments/1agkxcd/the_gia...

(only one skin is a pay to lose skin with a bigger kit box)