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by muststopmyths
396 days ago
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WER has been in the OS for about 20 years. Vista for sure, maybe even before that. Writing your own minidump uploader in the unhandled exception filter is/was a very common practice in games, while obviously not ideal. I think Unreal Engine might still do that. So I think that the claim that Direct3D captures exceptions is suspect. It may trap them and return EXCEPTION_CONTINUE_SEARCH to pass it on to the next handler, but I have a hard time coming up with a reason why it would trap them in the first place. I have personally never seen Direct3D trap an exception in my long career. Maybe you were expecting C++ exceptions to be caught, but these APIs are only for SEH. Now Flash, I have no experience with. Yes, I know it's a 16year old post. But I must stop myths. |
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https://code.google.com/archive/p/crashrpt/issues/104
It was introduced in a Windows 7 update and documented in a knowledge base article that has since been removed instead of the regular Win32 docs, so information on it is harder to find these days.