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by rowanG077
393 days ago
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Did you read the paper? It had access to the dota 2 bot API, which is some gamestate but very far from all gamestate. It also had artifially limited reaction to something like 220ms, worse then professional gamers. But then again, that is precisely the point. A chess bot also has access to gigabytes of perfect working memory. I don't see people complaining about that. It's perfectly valid to judge the best an AI can do vs the best a human can do. It's not really fair to take away exactly what a computer is good at from an AI and then say: "Look but the AI is now worse". Else you would also have to do it the other way around. How well could a human play dota if it only had access to the bot API. I don't think they would do well at all. |
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And you can try to play some game where you create disadvantages to try to balance out all of the advantages of the machine interface, but again, hard to reason about the edge cases, and easy to create a misleading headline like "artificially limited reaction time worse than professional gamers" while in practice being able to react to information much more quickly than a human player because of its exclusive interface to game state. All of that is fair and well, and doesn't take anything away from the very cool achievements of google et al., but when you change the core mechanics of the game to accommodate a uniquely challenged player, you're playing a different game! Chess is ~mostly not about physically moving the pieces on the board, but Counter Strike is about little more than that! (And dota is somewhere in between.)