Hacker News new | ask | show | jobs
by anton-c 391 days ago
I played thru zork and Zork zero not long ago.

Zork is great. Everything seemed to click into place at the end.

I had incredible memories of zork zero but wow, that shit is opaque. I unashamedly used a guide when I got stuck and it took forever still.

1 comments

Was this "be clever" stuck, or "bad game design" stuck?

As an example for the latter: at a certain point in the game Okami, you have to get an item from a crying boy you are friends with. You get rather obvious hints the boy has the item. You can talk with him a bunch, and the first few times you get different dialogue. You get more unique dialogue if you try it at night.

He would not give me the item. I spent probably two hours first meticulously combing the area and then backtracking throughout the entire world, talking with most of the important NPCs in hope I missed something. I even thought I might have somehow softlocked or corrupted my savegame.

The solution I never figured out and got from a walkthrough: you have to attack the crying boy. Again, the game gives zero hints or indication you have to do this.

It's been 20 years since I played, but IIRC Zork Zero is probably worse than the median Sierra game for "bad game design" stuck. It's pretty bad.
I was waiting to get dunked on with an "oh it wasn't THAT hard" reply, haha. Thanks for vindicating my feelings. I've not played a ton of IF but could tell it was pretty rough.
Bad game design stuck. Some of the connections are so obtuse youd have to be a chess computer to see the item being relevant in that way later. And plenty of chances to bone yourself early in a playthru with no fixes(undo being an option lost 1000 turns ago). Frequent sequential saves help, but I feel there's a whole article ranking the friendliness of adventure text games and I'd rank it on the meaner side, haha. They got better at avoiding those situations in their future graphical adventures(but not totally, damn bonding plant in return to zork). Not to mention the map is so immense good luck finding where you dropped the hard hat or whatever.

If u compare the zork and zero walk thru you'll get it. I love the added color and illustrations and world far more than other text games but when I finished it(I was recording) I said "this game should probably be illegal. I cant quit this quick enough!". Still nostalgic tho, and fun in that "I got thru it" way.

So I very much relate to your experience. The text parser can be picky too when you know what to do but the game has its own way of doing it. Then u miss the solution.(edit: typos)