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by tomek_zemla
397 days ago
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I am not 'rejecting' the alternative design. I am choosing one design path over another. I have a specific vision of how I want this application to work. It is designed to 'push' users to discover new vocabulary. It's not exactly a game, although it feels a bit like that. It's a new take on an ESL vocabulary practice workbook. Most words in English have synonyms. Some have long lists of them. The puzzles are designed to make you discover (or just recall) specific words. Accepting a semantically correct alternative defies the purpose! It also makes it easier, and the learning happens when it is hard. If the question is about finding synonym to pretty and you provide beautiful, it's great. But the puzzles are designed so you discover splendind and stunning and ravishing and glamorous and lovely and... etc. |
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