|
I think this type of question is, roughly, backwards. If you start by building a project _for_ some group of people you do it by talking to them, getting requirements, building, demoing, iterating, etc. Promotion, in this model, is a continuous process of community interaction. You're building distribution. To build and _then_ begin promoting, which is how I have historically done it too, is to rely on marketing and advertising spend to define and drive a value prop for a market that is, hopefully, well-defined. You're buying distribution. In that context, the answer in this case is to simply start talking about your project and showing it to people and asking for feedback (as you have done), and be conscious that what you're looking for is signals of user interest -- little sparks that you can convert into tiny flames so that you can start a fire. Assume that you are still at user experience iteration zero. Everything you've done so far is sunk cost and still needs iterative user validation. |
And so either the output is something that only helps me or it's something that's generally useful to others and maybe needs last mile tweaks to be ready for prime time.
If I did agile poker and code commenting and stuff it would take all the fun (momentum) out of sitting down at my home desk after hours at my work desk.
I should say, your answer is completely correct - particularly for motivated people - and not incongruous with my perspective. I just wanted to spare a thought for the things that make personal projects fun. I just would only do requirements gathering over a beer.