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by AStonesThrow
402 days ago
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Alright then! Humbly, I stand corrected about my poor speculation without research. It looks like 640MiB has been a perfectly achievable configuration, especially with 2x256+2x64 or such. That is, I must say, a huge amount of RAM. Like, way more than any video game ever specified in HW requirements. What use cases applied that you could use up 640MiB in that era, I wouldn't know! I remain a bit mystified about why it would be a hard maximum, though. Did such motherboards prevent the user from installing 4x256MiB for a cool 1GiB of DRAM? Was the OS having trouble addressing or utilizing it all? 640MiB is not a mathematical sort of maximum I was familiar with from the late 1990s. 4GiB is obviously your upper limit, with a 32-bit address bus... and again, if 640MiB were installed, that's only 2 free bits on that bus. So I'm still a little curious about this number being dropped in the article. More info would be enlightening! And thank you for speaking up to correct me! No wonder it was down-voted! |
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That was a weird time in computing. Things were getting fast and big quickly (not that many years later, I built a dual-socket Xeon at 2.8 GHz, and before that my brother had a dual socket P3 at 700 MHz.) but all the expansion boards were so special-purpose. I remember going out of my way to pick a board with something like seven expansion slots.
But I think your question about why the author said 640 is fair! Maybe they had a machine like mine around then. Or maybe it’s something NVIDIA was designing around?