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by OnACoffeeBreak
391 days ago
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The author says that they tend to load all of the assets on init. This sidesteps the issue of the C#'s garbage collector (GC). I am not a C# developer, but seem to recall reading that GC can cause unexpected slow downs. Web search shows articles on tips and tricks for optimizing GC in C#, so it seems like a real issue. Does anyone have any first hand experience they would like to share? Is it easy to avoid the GC slowing down your game unexpectedly? Is it only a problem for a certain class of games? |
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An overview article: https://blog.applied-algorithms.tech/a-sub-millisecond-gc-fo...
Long discussion thread with many graphs with measurements: https://github.com/dotnet/runtime/discussions/115627
I don’t yet have hands-on experience with that Satori GC, though.