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by davedx
397 days ago
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It’s also refreshing to see what IMO is a very smart selection of technology, when you see so many other people following hype (I’m reminded of the rust gamedev post the other week). C#, SDL3, and some other nice libraries. The thing is, it’s not trivial to get to the point of having enough experience and judgement to know what to choose! When I start a new game I’m often paralised by the sheer volume of engines out there. When I first started making games all I had was GWBASIC… |
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If unity gets you making the thing or making the engine gets you making the thing, most important thing is motion.
You gotta avoid the paralysis and just pick the thing that seems feasible and start typing ;).