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by xandrius
390 days ago
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> Once your engine is finished Most likely never? Obviously understanding what `GameObject.Instantiate(myPrefab, Vector3.zero)` takes several orders of magnitude less than implementing all that is required to properly perform that, even for such a basic operation. Imagine when it comes to 2D/3D physics, shaders, platform support, etc. If your goal is to build an engine, build an engine. If your goal is to actually deliver a game, build a game. |
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