Hacker News new | ask | show | jobs
by CreepGin 391 days ago
Need to dig into this more, but I built OneJS [1] (kinda like React Native but for Unity), and at first glance this looks perfect for us(?). Seems to be super handy for Unity where you've got meshes, RenderTextures, ComputeBuffers, and NativeContainers allocations that all need proper disposal outside of JS. Forcing disposal at lexical scopes, we can probs keep memory more stable during long Editor sessions or when hot-reloading a lot.

[1] https://github.com/Singtaa/OneJS