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by Maxatar
397 days ago
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For most real time systems, including many games, it doesn't matter if one is more efficient than another because what matters is the predictability that comes from always rendering a complete frame in 1/60th of a second. In many cases checking if absolutely nothing changed in a system isn't trivial either. You either have very fine grained tracking which involves a great deal of complexity and increased memory cost, or very broad tracking which results in a lot of false positives. |
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