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by pixelbyindex 403 days ago
Honestly still a question worth investigating. I also dropped Unity for my latest project, spent a year with Godot and then realized.. it's just not quite there. So I had to go back and rework things. One thing you realize quick is that the talent pool for Godot is unfortunately very shallow.

Post publish, I will probably try Unreal and see where it takes me. I think Tim Sweeney has brought some good ideas to the space, so I am more willing to hop on his bandwagon.

1 comments

Yeah, I'm definitely going for Unity since I'm exploring XR. But at the same time I'll also look into Unreal which will take longer anyway. (The features seem to be quite amazing, also integration with 3D animation software)