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by vel0city
398 days ago
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It's not the drawing an icon to a screen that takes the half second, it's querying out to hardware on driver stacks designed for PCI WiFi adapters from the XP era along with all the other driver statuses. It's like how Wi-Fi drivers would cause lag from querying their status, lots of poorly designed drivers and archaic frameworks for them to plug in. And I doubt any hardware you had when Wolfenstein:ET came out rendered the game that fast. I remember it running at less than 60fps back in '03 on my computer. So slow, poorly optimized, I get better frame rates in Half Life. Why would anyone write something so buggy, unoptimized, and slow?! |
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IIRC it ran at 76 fps (higher than monitor refresh, one of the locally optimal frame rates for move speed/trick jumps) for me back then on something like an GeForce FX 5200? As long as you had a dedicated GPU it could hit 60 just fine. I think it could even hit 43 (another optimal rate) on an iGPU, which were terrible back then.
In any case, modern software can't even hit monitor refresh latency on modern hardware. That's the issue.