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by saubeidl 396 days ago
I wish Google would stick with a design paradigm for a bit for once.

It's not just their own apps that need updating, it's everyone else's, too. Most of which will never happen, so users are stuck in a hodgepodge of several generations of different design paradigms.

Material was fine. So was Material 2. So was Material 3. So is Material 3 Expressive, I guess. Just stick with something!

2 comments

They've been copying iOS for years, time to bring some of that Windows "consistency" into the mix.
It's astonishing that anyone can say this with a straight face. Just unbelievable the effect Apple has on some people. Gruber finally getting disenfranchised. Eeven my most annoying/obsessive iOS-fan friends have admitted that they are jealous of my camera, my ability to do real multi-tasking, upload photos with the screen off, have the audio and BT audio work reliably. It's just stunning what some iOS users don't know.
Do you think that audio (or bluetooth) doesn't work reliably on ios? Why?
I worked on a couple of Internet of Things projects 5-6 years ago, working on Android was a breeze with BLE, and other IoT protocols. iOS on the other hand, you’re lucky you can get a pairing even. But I’m sure this has been improved today.
Interesting. I don't think I've ever tried to use this.
My iPhone is the only device I ever used where BT audio actually works without any issues or limitations. I think I've had a single half-second interruption in two years.

I've used Android since version 2.3, it was far ahead for a while but got unbearably annoying. I'm not using iOS because of Apple but because of Google.

Both Android and iOS still lag behind Windows Phone 8.1 in UX despite it being dead for 8 years now, and sadly that likely will never change. Too bad Microsoft didn't learn from it either.

> It's astonishing that anyone can say this with a straight face

I thought it was a joke. Consistency in Windows is long gone.

To be fair, as of late, iOS has been copying Android more than the other way around - think notifications and widgets.
Those were both more than 10 years ago.
And both from WebOS.
Not really, the proper widgets people mean were introduced in iOS 14 which was 5 years ago.
Current "material design" is the anthesis of what "material design" was originally supposed to be.
Which was what exactly? I always felt they had a nebulous definition
I havent daily driven android with material 3, so I cant comment on what current state is, but original material was basically a heavy emphasis on "real world" z-index, thinking of your UI like a stack of documents on a table, + a "kinetic" feel.

EDIT: also, I have to say as someone who did a lot of app dev on both iOS and android, I really appreciate the design system that google came up with in terms of codifying and simplifying especially the colors. They came up with a system that was able to distill your themes to something like 6 colors total (in the beginning, things have grown since) and that effectively served a vast majority of use cases and UI paradigms. And the way they categorized them made it really simple as an app dev to understand how and when to use them (also their grid was a much more 'engineering' way to think about things, and so that clicked with me as well)

As another android dev, I miss OG material. The shadow elevation thing was really cool.