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by flohofwoe 406 days ago
The page author doesn't seem to be a big fan of the Civ IV total conversion, but I actually had a lot of fun with it over the Christmas break (the Steam version is included in a bundle with Civ IV). I haven't played the original though, so I'm not attached to any features that might have been dropped.
2 comments

Side-note, I had a performance bug in Civ IV: Colonization. The longer I played, the laggier it got. I would have to restart the game to recover.

I vaguely recall the embedded Python being accused of poor performance. I wonder if that's why they switched to Lua in later engines.

I never tried the Colonization mod, but experienced the same thing with Civ IV BTS back in the day.
when I was a kid, I was frustrated by the difficult choices of colony placement: "here, I get ore, but one tile over there's bonus food!" and wished I could create a "perfect" map.

This was possible in the Civ IV: Colonization version! However, it appears that the more productive you are, the bigger the Royal army is. I wish I understood the precise mechanism of that.

I think in normal colonization the king just funded the army from the taxes you paid. So, the more goods you sold him the bigger the army. If you traded with the natives instead it wouldn't grow as fast.