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by manchmalscott 394 days ago
I mean, in my personal projects I've transpiled GLSL into spir-v bytecode for use with OpenGL 4.5, even. Libshaderc has suppported that for years.
1 comments

Maybe using extensions?

"Khronos Releases OpenGL 4.6 with SPIR-V Support"

https://www.khronos.org/news/press/khronos-releases-opengl-4...

> OpenGL 4.6 adds support for ingesting SPIR-V shaders to the core specification, guaranteeing that SPIR-V shaders will be widely supported by OpenGL implementations