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by meshula 398 days ago
The team working on ScummVM has provided a great historical resource to all of us. I have no exposure at all to interactions with ScummVM you mention, so won't speculate on that.

Hopefully the patent served more in creating a safe space for musical proceduralism in games rather than being chilling. As mentioned in this thread there has been brilliant proceduralism in so many games since Monkey 2.

I figured it was high time to highlight the innovations in iMuse because I realized in discussions that the core principles weren't well known, and difficult to extract from public sources like the patent unless you are really fluent with that language.