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by appetrosyan 405 days ago
The idea is that we extend that and give it direct access to SDL. Such that we can e.g. run a shader in the buffer background, or allow you to have floating windows (frames) interacting with each other.

I am very aware of the advantages conferred by TUI and I seek to expand those to the GUI; not dumb-down to the level of modern GUI toolkits (that to be fair are dealing with a completely different problem). Hopefully, this can lead to some ideas being easier to implement from within Emacs.