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by MacNCheese23
405 days ago
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Do i see this correctly, TCP-based Websocket with JSON messages that are parsed? That is very much removed from any MMORPG type of communication. One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation. |
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