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by whstl
408 days ago
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Those "software vs physical stuff" discussions remind me of modern vs old-school music production. Not the final product (the music) but the production process in itself. One goes "commit to nothing, you can always change it later, hundreds of convenient tools at hand, move super quick but you don't 'finish' it, you just 'abandon' it". The other is "commit early, make the best you can since changing anything is expensive, not too many tools, slap the roof and proclaim it good enough, ship it". The difference is mostly due to destructive vs non-destructive workflows. I'm not really saying one is better than the other, or even that the difficulty is different... but process-wise those things are miles apart. |
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