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by pclmulqdq
408 days ago
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Thinking about this a bit more, it seems that the reason there isn't a good way to sell licenses to software libraries generally is license enforcement. Unity and Unreal have a licensing system built-in that they enforce against gamedevs. Normal server software has no such thing. That means the only threat you have as a producer of code (once the code is handed over) is the threat of withdrawing service. That means the only ways to sell licenses are: * Build your own licensing service (or offer SaaS) * Sell the code for a high price upfront * Sell service contracts |
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