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by RetroSpark
401 days ago
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Throughout the entire NES game library, almost no games use these illegal opcodes. Apparently as part of the licensing process, Nintendo would verify that games only used the official instructions. I wonder how they tested that, though? I don't think developers had to submit their source code to Nintendo, so they would have had to analyse the binaries in some way? |
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The QA process might have been performed on an emulator that doesn't support illegal opcodes.