Hacker News new | ask | show | jobs
by jiggity 5048 days ago
Yes, that's the idea. If we choose to be lax and rely solely on our "intuition", all we will see are fragments of pieces that look familiar. We can't help but to compare these components to contemporary examples.

When World of Warcraft first came out, there was so much outcry because it was simply "Everquest dumbed down". Players had taken the component that looked familiar in WoW - the grind - and compared it unfavorably simply because that was the only available metric. In reality, the focus of the design was placed elsewhere entirely and the game itself caused a paradigm shift for grinding to be regarded as negative.

For us as intelligent thinkers to willfully ignore this fundamental problem of introducing something new with familiar components and dive down into a circle of hate would constitute being a hater.

1 comments

ok fair enough but that still doesn't explain why Makr is different than the 4chan moot canvas ....

How about you try with Makr as example with details instead of WoW

Ahh, good point! Take a look at: https://makr.io/latest This was the original page I was taken to when I was first introduced to makr.

I guess what drew me was that everybody on that page was in a synchronous experience. You make a composition, everybody will be instantly exposed to it. It's like everyone takes a turn being at the top of HN with the fluidity of Twitter.

Yeah, I dunno, I'm not getting it. It's a synchronous experience, but none of the pictures I've seen so far are funny. Not one iota of this whole discussion matters if it's not entertaining.