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by jiggity
5048 days ago
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Yes, that's the idea. If we choose to be lax and rely solely on our "intuition", all we will see are fragments of pieces that look familiar. We can't help but to compare these components to contemporary examples. When World of Warcraft first came out, there was so much outcry because it was simply "Everquest dumbed down". Players had taken the component that looked familiar in WoW - the grind - and compared it unfavorably simply because that was the only available metric. In reality, the focus of the design was placed elsewhere entirely and the game itself caused a paradigm shift for grinding to be regarded as negative. For us as intelligent thinkers to willfully ignore this fundamental problem of introducing something new with familiar components and dive down into a circle of hate would constitute being a hater. |
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How about you try with Makr as example with details instead of WoW