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by divan 409 days ago
Convention-wise Go is even better. On the one hand, there is zero magic in error handling ("Errors are values" and interface type 'error' is nothing special), on the other hand it's kind of a convention (slightly enforced by linters) that functions that return errors use this type and it's the last return parameter.

Nothing prevents people from doing their own way (error int codes, bool handling, Result types, etc, panic), but it's just an easiest way that handles well 99% of the error handling cases, so it sticks and gives a nice feeling of predictability of error handling patterns in Go codebases.

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It's also highly dependent upon the team's skill and diligence. You can easily ignore errors and skip error handling in Go with predictably hilarious results.

In Rust, you can't just skip error handling. You have to proactively do something generally unwise (and highly visible!) like call .unwrap() or you have to actually handle the error condition.

Go still relies on goodwill and a good night's sleep. The Rust compiler will guard against laziness and sleep deprivation, because ultimately programming languages are about people, not the computers.