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by OskarS 401 days ago
> The only one that springs to mind is a View hierarchy in UI libraries.

I'd like to generalize that a little bit and say: graph structures in general. A view hierarchy is essentially a tree, where each node has a bunch of common bits (tree logic) and a bunch of custom bits (the actual view). There are tons of "graph structures" that fit that general pattern: for instance, if you have some sort of data pipeline DAG where data comes in on the left, goes out on the right, and in the middle has to pass through a bunch of transformations that are linked in some kind of DAG. Inheritance is great for this: you just have your nodes inherit from some kind of abstract "Node" class that handles the connection and data flow, and you can implement your complex custom behaviors however you want and makes it very easy to make new ones.

I'm very much in agreement that OOP inheritance has been horrendously overused in the 90s and 00s (especially in enterprise), but for some stuff, the model works really well. And works much better than e.g. sum types or composition or whatever for these kinds of things. Use the right tool for the right job, that's the central point. Nothing is one-size-fits-all.

1 comments

turns out that using composition and polymorphism is usually simpler than inheritance in such cases.