|
|
|
|
|
by simonask
403 days ago
|
|
I don't think it's a defect of the language that your particular circumstance makes it infeasible to port your project. Having a great C++ interop story would be amazing, but Rust would be decidedly less awesome if it had made concessions in that direction early on. There's a lot of warts here, particularly around the fact that all Rust types are "trivially relocatable" in C++ parlance. At the same time, figuring out which C++ types are trivially relocatable is pretty difficult. To give you an idea of the current situation, all or most non-POD C++ types must be "pinned" on the Rust side, forcing you to deal with the rather clunky `Pin<&mut T>` API. Either that or heap-allocating all C++ types owned from Rust code. Not great. The story is likely to improve, hopefully. There's an interesting overview here: https://hackmd.io/@rust-lang-team/rJvv36hq1e |
|