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by antonvs
411 days ago
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C# and Java still do linking, it just happens dynamically at runtime. That’s part of why startup time is slower in those languages, and why performance can be less predictable. The main difference between linkers for native binaries and linking in IL-based languages is that native binary linking involves resolving memory addresses at build time. In the object files that are being linked, memory addresses are typically 0-relative to whatever section they’re in within that file. When you combine a bunch of object files together, you have to adjust the addresses so they can live together in the same address space. Object file A and B both might use addresses 0-10, but when they’re linked together, the linker will arrange it so that e.g. A uses 0-10 and B uses 11-21. That’s just a bit of simple offset arithmetic. And if both reference the same non-local symbol, it will be arranged so that both refer to the same memory address. The IL-based languages retain all the relevant symbol information at runtime, which allows for a lot of flexibility at the cost of some performance - i.e. runtime lookups. This is typically optimized by caching the address after the first lookup, or if JIT compilation is occurring, embedding the relocated addresses in generated code. The linker UX issues you ran into were mostly a function of the state of the art at the time, though. Languages like Go and Rust do native linking nowadays in a way that users barely notice. IL-based languages had a better linking UX partly because they were forced to - linking problems at runtime do still occur, e.g. “class not found”, but if linking in general had been a common problem for users at runtime instead of developers at build time, those languages would have struggled to get adoption. |
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Go doesn't add much to the way Turbo Pascal/Delphi/Ada/Modula-2,... linkers already work.
The main problem with languages like C and C++ is the prevalence of UNIX linker moderl.