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by neuroelectron 406 days ago
This "pixel art" style really confuses me and reminds me of another article about the style and its basis in CRT scanline bleed. Looking at Octopath, basically only the characters are pixel art and the hit counters and environments and so on is relatively high def.

I wonder if there would be any interest in something that actually is a low resolution look, maybe 640x480, where the pixels system is coded to line up to the grid instead of using aliasing. Maybe even limit it to mode-7 like effects or so on, then you can enable scanline emulation on a modern screen.

1 comments

Sure, I definitely think there is interest in doing straight up 640x480. Another thing that annoys me about modern pixel art games is when they take a pixel art sprite and rotate it so the pixels are no longer along the original axis.
Rotation isn't the only way to ruin the "pixel art" style by breaking the illusion. Other common ones include continuous scaling (as if low-resolution images were vector art) and inconsistent resolution of different objects (e.g. animated 3d-rendered characters on stylized pixel art backgrounds, or carefully crafted sprites on smoothly drawn backgrounds).