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by reylas
413 days ago
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I understand what you are saying, but not what I am getting at. If you were a developer and had a choice between a "one-time fee" with Apple taking 30% vs "free to download" but redirect to an outside payment system, which one would you chose? I am worried that now game companies are incentivized to abandon "initial purchase" games/apps and go the "loot-box, subscription" route. Is this the final nail in the pay one time for games coffin? |
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No, these will continue to be made. Just that the Premium iOS Games market will also stay much smaller than the IAP horror world the rest is.