|
|
|
|
|
by IshKebab
406 days ago
|
|
> After compiling the game with the flag -Dcpu=baseline, the binary contained only x86-64-v1 instructions, allowing my friend to play the game. Feels like the startup code should actually verify that it's running on a suitable CPU rather than just crashing. I don't think C/C++ or Rust do this either but they should! |
|