| I'm more and more convinced of an old idea that seems to become more relevant over time: to somehow form a network of trust between humans so that I know that your account is trusted by a person (you) that is trusted by a person (I don't know) [...] that is trusted by a person (that I do know) that is trusted by me. Lots of issues there to solve, privacy being one (the links don't have to be known to the users, but in a naive approach they are there on the server). Paths of distrust could be added as negative weight, so I can distrust people directly or indirectly (based on the accounts that they trust) and that lowers the trust value of the chain(s) that link me to them. Because it's a network, it can adjust itself to people trying to game the system, but it remains a question to how robust it will be. |