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by MindSpunk
419 days ago
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No, not really. Everything is just rasterized triangles now, but whether they're textured or not is up to the shader your using. A non-textured triangle will be faster than a textured one as it can just return a literal in the pixel shader instead of wasting time sampling a texture for each pixel. However a single texture sample is so cheap on modern hardware that a specialized path for solid colors wouldn't be worth the complexity in a 2D setting. It's fast enough. |
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