|
|
|
|
|
by spookie
408 days ago
|
|
Huh wasn't aware of that. Nice. About the performance question, during the frag shader phase neighbouring pixels are already being tracked, so calling those is almost free. It would be difficult to match that performance when already on the compute phase. |
|
What I'm curious about is if there's a hardware intrinsic that computes derivatives or if the implementation of those opcodes is generally in software.