Inform is the big one for "GET LAMP"-style parser text adventures although I haven't used it for years.
For choice based text games there is Twine and ink (plus many others).
I personally used ink[0] for a project[1] and it was a joy to use. It comes with an IDE of sorts that makes just sitting down and writing your story easy before you add the bells and whistles.
For choice based text games there is Twine and ink (plus many others).
I personally used ink[0] for a project[1] and it was a joy to use. It comes with an IDE of sorts that makes just sitting down and writing your story easy before you add the bells and whistles.
[0] https://www.inklestudios.com/ink/
[1] https://sheep.horse/voyage_of_the_marigold/