Yeah, unfortunately Apple have backed themselves into a corner there with their ~220ppi Retina display standard. Nobody makes monitor-sized panels that dense which also support high refresh rates, they're all limited to 60hz. The Apple monitors still don't support VRR either, even though the software support has been in place on macOS for a while it only works with third party monitors.
I should be more clear, it's not simply about mouse acceleration, but rather the overall movement curve. It is different from Windows (that's ok) and it feels strange in games if your primary platform has been Windows.