Hacker News new | ask | show | jobs
by catapart 422 days ago
My mistake completely, but I thought this was going to be something to do with a new scheme or re-thinking of graphics programming APIs, like Metal, Vulkan or OpenGL. Now I'm kind of bummed that it is what it is, because I got really excited for it to be that other thing. =(
2 comments

That is already taking place with work graphs, and making shader languages more C++ like.
Seems like with it you will be able to compile and execute one code on multiple GPU targets though