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by mirsadm
424 days ago
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GPU programming isn't really that bad. I am a bit skeptical this is the way to solve it. The issue is that details do matter when you're writing stuff on the GPU. How much shared memory are you using? How is it scheduled? Is it better to inline or run multiple passes etc. Halide is the closest I think. |
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I'm a novice in the area, but Chris is well respected in this area and cares a lot of about performance.