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by justin_
421 days ago
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> Audio samples are point samples (usually). This is nice, because there's a whole theory on how to upsample point samples without loss of information. This signal processing applies to images as well. Resampling is used very often for upscaling, for example. Here's an example: https://en.wikipedia.org/wiki/Lanczos_resampling > It was already wrong in 1995 when monitors where CRTs, and it's way wrong in 2025 in the LCD/OLED era where pixels are truly discrete. I don't think it has anything to do with display technologies though. Imagine this: there is a computer that is dedicated to image processing. It has no display, no CRT, no LCD, nothing. The computer is running a service that is resizing images from 100x100 pixels to 200x200 pixels. Would the programmer of this server be better off thinking in terms of samples or rectangular subdivisions of a display? Alvy Ray Smith, the author of this paper, was coming from the background of developing Renderman for Pixar. In that case, there were render farms doing all sorts of graphics processing before the final image was displayed anywhere. |
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I think your two examples nicely illustrate that it's all about the display technology.
> The computer is running a service that is resizing images from 100x100 pixels to 200x200 pixels. Would the programmer of this server be better off thinking in terms of samples or rectangular subdivisions of a display?
That entirely depends on how the resizing is done. Usually people choose nearest neighbor in scenarios like that to be faithful to the original 100x100 display, and to keep the images sharp. This treats the pixels as squares, which means the programmer should do so as well.
> Alvy Ray Smith, the author of this paper, was coming from the background of developing Renderman for Pixar.
That's meaningful context. I'm sure that in 1995, Pixar movies were exposed onto analog film before being shown in theatres. I'm almost certain this process didn't preserve sharp pixels, so "pixels aren't squares" was perhaps literally true for this technology.