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by senderista 422 days ago
The max-heap algorithm alluded to above is correct. You fill it with the first k values scanned, then peek at the max element for each subsequent value. If the current value is smaller than the max element, you evict the max element and insert the new element. This streaming top-k algorithm is ubiquitous in both leetcode interviews and applications. (The standard quickselect top-k algorithm is not useful in the streaming context because it requires random access and in-place mutation.)
2 comments

To be fair to quickselect, I can imagine a lazy data processing framework having a concept of a lazily sorted data column where the actual data has been materialized but it’s not in sorted order yet. Then someone does “LIMIT k” to it, and the framework can go to town with quickselect.

As noted a couple times in this thread, there are all kinds of tradeoffs here, and I can’t imagine quickselect being even close to competitive for k that is small enough to fit in cache. Quickselect will, in general, scan a large input approximately twice. For k = 3, the answer fits in general-purpose registers or even in a single SIMD register, and a single scan with brute force accumulation of the answer will beat quickselect handily and will also beat any sort of log-time heap.

(In general, more advanced and asymptotically better algorithms often lose to simpler brute force algorithms when the parameters in question are smallish.)

Yeah, obviously I wouldn't bother with a heap for k=3. A heap has good compactness but poor locality, so I guess it wouldn't perform well out of (some level of) cache.
So quickselect needs multiple passes, and the heap needs O(n log k) time to find the top k elements of n elements total.

However, you can find the top k elements in O(n) time and O(k) space in a single pass.

One simple way: you keep a buffer of up to 2*k elements. You scan your stream of n items one by one. Whenever your buffer gets full, you pare it back down to k elements with your favourite selection algorithm (like quickselect).

As a minor optimisation, you can only add items to your buffer, if they improve on the worst element in your buffer (or when you haven't hit k elements in your buffer, yet).

As an empirical question, you can also experiment with the size of the buffer. Theoretically any multiple of k will do (even 1.1*k or so), but in practice they give you different constant factors for space and time.

How do you efficiently track the "worst element" without something like a max-heap? But yeah, this is a fun algorithm. I think I've seen it before but can't place it, do you remember where you came across it?

  if x > worst then worst = x
Exactly. Keeping a max (or min or sum etc) is easy, if you only ever insert into your structure.

The deletion comes in a big batch, where we don't mind paying a linear cost to prune and rebuild our bucket.

Oh, and in our case it's even simpler: the worst element in our buffer only updates during the pruning phase. By construction, we otherwise only ever insert elements that are better than the worst, so we don't have to update the worst. (Outside of the first k elements that we all take anyway to get started. But if you want, you can handle that as a special case.)

My failure was misreading it as most common k rather than max k.
Most common k is super-interesting because it can't be solved in one pass in constant space!

https://en.wikipedia.org/wiki/Streaming_algorithm#Frequent_e...

What you are quoting solves a very different problem. It doesn't give you the most common k (in general).
Why is that interesting? Intuitively a worst-case could be a stream of n-1 unique elements out of n with the duplicate at the end, so there is no way around O(n) space. Any element could be the most common so you must keep them all.
Sure, a similar trivial argument applies to the linear-space lower bound for set membership. But these linear lower bounds motivate the search for approximate techniques with sublinear lower bounds (although bloom filters or fingerprint tables are not actually sublinear).
The algorithms on the Wikipedia page quoted actually solve a different problem. And they can do that in constant space.

So if someone tells you that one item in the stream is repeated so often that it occurs at least p% of the time (say 10%), then these algorithms can find such an element. But eg if they are multiple elements that occur more than p% of the time, they are not guaranteed to give you the one that occurs the most often. Nor are they guaranteed to give you any meaningful output, if the assumption is violated and no element occurs at least p% of the time.