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by brickfaced
417 days ago
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Epic is known locally as an exploitative, abusive employer of software engineers. Work-life balance is poor, pay is mediocre for the industry, and skills with their in-house tools don't transfer outside Epic. They have an extensive non-compete clause with EXTREMELY aggressive enforcement: https://isthmus.com/news/cover-story/opportunity-lost-epic-n... They're also vehemently opposed to remote work, to the point that during COVID they tried to force employees back into the office in August, 2020 (!) in violation of a county public health order (!!!): https://www.wpr.org/economy/workers-officials-urge-remote-wo... Epic's Glassdoor reviews are terrible. Several personal friends each lasted less than a year at Epic out of college before finding new, better-paying employment elsewhere. Since Epic is privately owned and its founder and CEO has stated she'll never sell, its corporate culture will never change. It's better than no job at all but if you have other options, avoid. |
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Not of software engineers, those are decently treated, but the reputation for other employees is questionable.
Epic has 4 major roles(and a bunch of support roles): software development, implementation services, technical services, and quality management.
Software developers are well paid for the area. While it can vary between teams and supervisors, a competent dev should be able to avoid being overworked.
Implementation services travels a ton to go setup new customers. It's definitely a quick burnout position if you don't thrive in that atmosphere. But the ones who do have some of the fastest compensation growth.
Technical services are by far the most overworked because they are assigned to support customers long term. The baseline expectation is 45 hours a week, and most are usually assigned to enough customers that it can exceed 50-55 easily. I would consider Epic to be doing a poor job keeping them from burning out.
Quality managers, who test and document the software, can be overworked depending on team. They are definitely underpaid. They have been the plaintiffs of previous lawsuits against Epic by employees.
The non-compete is only really effective at making employees wait a year before going to work directly for a customer. I've heard of people getting jobs at customers and just not working directly with Epic until after the year has passed. Developers can easily just go work for a different tech companies right away.
The Covid and remote work stuff was pretty bad. At least they backed down in 2020 after complaints to the county. Unfortunately it took a suicide in 2021 for them to ease up on the "must only work remote in the local area" policy before they started bringing us all back to office at the end of the year. At least they never gave us the impression it was long term like some companies did.