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by hansvm 419 days ago
The normal use case for `inline for` is when you have to close over something only known at compile time (like when iterating over the fields of a struct), but when your behavior depends on runtime information (like conditionally assigning data to those fields).

Unrolling as a performance optimization is usually slightly different, typically working in batches rather than unrolling the entire thing, even when the length is known at compile time.

The docs suggest not using `inline` for performance without evidence it helps in your specific usage, largely because the bloated binary is likely to be slower unless you have a good reason to believe your case is special, and also because `inline` _removes_ optimization potential from the compiler rather than adding it (its inlining passes are very, very good, and despite having an extremely good grasp on which things should be inlined I rarely outperform the compiler -- I'm never worse, but the ability to not have to even think about it unless/until I get to the microoptimization phase of a project is liberating).