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by bentt
430 days ago
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I remember when Unity first appeared and what it felt like to read its materials, its pitch. It was like... whoa, this might actually be something. This feels similar. Sometimes you can just tell by the communications and the spirit of the language that the team has the goods. The fact that they have such comprehensive multiplatform export right now is big. One of Godot's biggest hurdles has been console support. My ONLY beef, from what I saw, was that it was Lua only. If it was C# I would have been more excited. But at least it's not a full C++ recompile like SOME engines. :) |
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One of the reasons for this is because console plugins can't be developed in the open like the rest of the engine, because the console SDKs are behind NDAs. It's a pretty ridiculous holdover from when consoles were more specialized.