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by zenkey 432 days ago
After spending time with Cursor/Junie/Copilot etc., game engines are starting to feel slow and behind the curve. I’d love to see faster adoption and deeper LLM integration (as native features, not just some random third-party plugins). Whoever builds the first “Cursor for games” is going to disrupt the market.
3 comments

If Unity ever wanted to regain market cap, now’s the time. The solution seems obvious from my armchair.
I am rooting for Godot here because it has a human readable scene file format.

So when you have an AI agent modifying your project you can actually understand what it did, vs. the unity yaml based format that is mostly unreadable.

The JetBrains Rider IDE also works pretty well with Unity.

Wonder if their Junie tool will support C# soon, the current features for other languages are already cool: https://www.jetbrains.com/junie/

(I got access to it cause I have the all products pack, pretty good so far)

The problem with Unity is not their marketshare of game developers (which they have in spades), but rather their market share of ads which they completely missed out on.

Game developers don't bring nearly as much revenue as ad serving, which is a sad commentary on the reality of software development and the state of of the games industry.

of course that exists, it was posted on this site even! i wouldn't be surprised if there are several by now. check out Rosebud.ai

https://news.ycombinator.com/item?id=38868185

The market for bad games?

It’s not the brush that makes the artist.