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by Animats 431 days ago
There have been Kinect sensors with true time of flight. The first Kinect used triangulation, but Microsoft switched to time-of-flight for later models.[1]

There are several ways to do this. At short ranges, they all work. Then it gets hard, because not much energy is coming back.

[1] https://arxiv.org/abs/1505.05459

1 comments

Nice, I didn't know that!